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Three Fourths Home: Extended Edition key serial number

7/8/2019

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Three Fourths Home: Extended Edition Key Serial Number



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About This Game

In her mid-20's, Kelly has been forced to move back to Nebraska. Back to that flat expanse, that seemingly endless sea of rustling cornstalks peppered by rusty silos and rustier towns. A typically intense Midwestern storm is approaching while Kelly is out; she needs to get home.



Three Fourths Home is a visual short story in which you assume the role of Kelly during her drive through the storm. In the 20 miles between her grandparents' crumbling barn and her parents' home, she receives a phone call from her mother. While driving through a stylized representation of rural Nebraska, you must navigate an extended conversation between Kelly and her parents and younger brother.

Three Fourths Home takes a look into a specific moment of these characters' lives and their relationships with one another. The narrative touches on a variety of issues affecting Kelly and her family, including disability, adulthood, and familial obligation.

Gameplay


As a visual short story, dialogue choice is the primary focus of Three Fourths Home. Between the main game and the epilogue, nearly 800 unique dialogue choices shade the story differently based on how you play. In addition to dialogue choice, you must also keep driving in order to keep the conversation going. Stop, and time slows to a crawl. Kelly has to move forward in order to get home.

New to the Extended Edition


For its Steam release, Three Fourths Home: Extended Edition includes an expanded edit of the initial release as well as several new elements, including a new epilogue in addition to a number of extra features.

Epilogue: Idling in the Rubble

Set at a bus stop in snowy Minnesota, Idling in the Rubble follows another conversation that Kelly has with her mother. The 20-30 minute experience delves into Kelly's past, examining her reasons for moving back to Nebraska and her internal struggle following the events of the main game.



Extra Features

Radio
Listen to the soundtrack by Neutrino Effect
Stories
Four new stories penned by Kelly's younger brother, Ben
Photos
Take a look through Kelly's final project for her college photography class

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Title: Three Fourths Home: Extended Edition
Genre: Adventure, Indie
Developer:
[bracket]games
Publisher:
Digerati
Release Date: 20 Mar, 2015



English




Three Fourths Home: Extended Edition is a character study. You learn about Kelly, her family, and the trials that have led to this place and time. Kelly is trying to get in home in the middle of a summer storm in Nebraska. While driving she is talking to first her mother and then the other members of her family. The interactive comes in the form of selecting how Kelly responds during the conversation.

If you are looking for a game with a lot of interactivity, this game is not for you. But I suspect anyone reading this would know that already. If the general descriptions of the game have piqued your interest, then the game is worth your time and money. With that said, make sure you play the second scenario (Kelly waiting for the bus in Minnesota) to get the full sense of the game. Also, the stories that are included as extras are worth your time as well.. Three Fourths Home isn't a game about coming home and not wanting to be there. Three Fourths Home is a game about holding right.

Three Fourths Home is a tight little (emphasis on the little) visual novel about post-college woman who comes home and doesn't want to be there. As someone who typically loves the not-video game genre with things like Gone Home and the Beginners Guide this is probably the first time I ever questioned where a game like this was worth the purchase.

The visuals are actually interesting even if they are a little static and the sound design is spot-on, placing you in a car ride during a rain storm but it's actually the narrative that was the biggest let down of the game. The subject of having to return from school, back to a small town and back to living with your parents is a story that's becoming more and more real for a lot of people and something video games haven't really tackled. And the portrayal of this feels honest. There's a contrained politeness from the main character when she's talking to her mom and dad but that's where it ends. The story's told through a series of phone calls between the main character and her family but it feels limited and constrained. Characters can only really stress how dangerous a storm is until it gets VERY stale and where we're meant to read into what's not being said and extrapolate and think about the situations, what we find feels shallow and a little predictable.. A must-play for anyone who's ever been trapped between the freedom of young adulthood and the guilt of familial duty. It was less interactive than I'd anticipated and the dialogue got a little heavy-handed at times but overall a solid game worthy of the attention it received.. I do enjoy reading, art, and story-telling in games: Zach Sandford created a pretty cool visual novel. The silohuette art style is cool, but plays a near-passive atmospheric role to the story, as did the background sounds and music. The writing was impeccable and the characters are all unique with the dialogue portraying their personalities very well.

The extra content - short stories, music, and art - is a really nice addition, too.

I have two very minor issues with the game:

1) The grey text on a white background is a little difficult to read
2) My arm started to ache by having to hold down the key to drive (maybe I'm an idiot and didn't see an auto-drive key in the settings?)

Overall, it's really good to see more literature games and I'm glad I spent the \u00a34.50 on it.. A simple, largely text-based VN with a smattering of choices, Three Fourths Home does a good job of setting mood and getting across the emotions in its story. The plot is only told in small bits and pieces, leaving a lot unexplained. This style isn't for everyone, but I like how the openness left a lot of room for speculation, and relating to things in your own life, or the lives of people you know.. To me, this game basically felt like Twine done well and interestingly. It successfully builds the mood it's portraying, thanks to clever use of simple controls and visuals. I wouldn't necessarily recommend it to just anyone, but I see it as a case study in the genre.. It starts off good. Something different, very unique. Interesting. I didnt connect too much with the characters but thats okay. I was enjoying the ride (literally: the game is your drive home). But then I reached the halfway point. I will not spoil anything but something is injected into the conversation and it feels extremely unnatural. It broke the immersion for me.

What was injected wasnt bad. It was kind of interesting. It just did not fit with the game, or what was happening on screen, and after this not so short segment was over I had a hard time figuring out the point of it.


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